The traditional agile board allows a team to keep track of its project. It provides a valuable prop for stand-up meetings and can be the heartbeat of the agile process.
In creating boards, people have used a mix of post-it notes, cards, physical walls and software tools. Cards in swim lanes are often used to show status, progress and priorities.
But can we radiate more information? Can we include further dimensions? Can we answer all our questions at a glance? Who is working on a task or story? How big is it? How long has it been with them? How often has it iterated? What depends on it? What is it waiting for?
Considering how much information could potentially be visualised, not much real estate and thought is being given to this part of the agile process. In our hands-on session we'll run a design studio to create alternative and perhaps radical solutions to improve, extend or even replace agile boards.
We'll rely on the creative contribution of the participants and won't limit their lateral thinking. To get started, we'll present some inspirational ideas for pieces of information that boards usually radiate.
We'll also facilitate a brainstorming session to go beyond this and explore what information boards could potentially radiate.
We'll structure the session to encourage unusual designs, help prototyping, continue with the presentation of ideas and hold a retrospective to provide thoughts and feedback.
We'll largely focus on physical designs, for which we'll provide a selection of materials. If you want to consider unusual materials, virtual designs or augmented reality, you should bring the necessary utilities to support these.
Paula de Matos is an independent UX consultant specialising in complex data fields, specifically in the life sciences and biotech sectors. Paula's approach to designing in complex environments is based upon the notion that complex problems often require solutions from multiple domains and fields.
She uses expertise from other domains such as visualization to solve complex problems and is interested in bridging the gap between these disciplines.
Paula originally trained as a software developer, then moved to bridging the gap between users and developers in the role of Group Coordinator and User Experience Analyst at the European Bioinformatics Institute. She completed a masters in human computer interactions at University College London and blogs at pauladematos.co.uk.
Ernst is a principal consultant who has worked on a large number of projects in many industries. He has helped organisations transitioning from traditional to agile development approaches.
He uses scrum and kanban boards of many shapes and forms as information radiators for and with his teams. He has frequently struggled with the shortcomings and limitations of these boards and is now on a mission to find the mother of all board designs that will keep teams up to date, informed, honest, engaged, stimulated and entertained.
Need help planning which sessions to attend? We've provided a breakdown of our various session types below.
A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.
Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.
A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.
An in-depth working session on a specific topic. May include paper presentations.